9/13/2023 0 Comments Dead space remake looks badIt's the horror game – the one that you played with the lights off because any other way felt just wrong, the one that made you pause the game to take a breath, and the one that everyone who played horror games had to have in their collection. It's not perfect, but it's exactly what a remake should strive for.Īny remake is one which fans would hope the developers would cradle carefully so as not to smudge the rose-colored glasses, but for many (myself included), Dead Space is not just a horror game. This redone version of a horror classic takes great care to tidy up unruly parts of the beloved experience while bringing the presentation in line with what modern standards dictate a remake should look, feel, and sound like, and Electronic Arts' Motive Studio team even makes mostly successful efforts to inject a sense of newness and unpredictability into the mix. It is rare for a contemporary horror game like this to keep me on my toes, let alone make me jump at shadows that have been ingrained in my mind for decades.The remake of Dead Space comes exceptionally close to being a perfect recapturing of the original game: an immaculate, thoughtful, scary-as-ever remake. Jump scares and sudden encounters with hordes of enemies come across as far less scripted thanks to improved AI, with even repeat visits and checkpoint reloads eager to shake up otherwise pedestrian firefights. Reduced challenge fortunately doesn’t take away from the expertly crafted design of levels and enemies. I am meant to be hulking about the place in a domineering suit of impractical armour, yet it feels like I’m wearing nothing at all. Isaac also moves faster than I remember, so escaping bad situations is not only easier, but less risky too. A much faster standard rate of fire and generous ammo resources in the majority of environments meant that, with an accurate shot, I never felt threatened. It is clear that Clarke, Daniels, and Hammond must work together in order to survive, with major set pieces and events being either reworked or rewritten to better accommodate a stronger narrative.Īside from a few accidental deaths from waltzing too close to insta kill foes or into gravity wells, I was the sharpest welder in the workshop. But a second pass on the original material and a clear desire to expand on it works wonders whether it be through new performances for each character or moment-to-moment dialogue that no longer paints Clarke as an obedient errand boy responsible for doing absolutely everything no matter how suicidal. Of course, the writing is still a fairly unimaginative riff on Aliens and Event Horizon, filled with super evil hyper-corporations and fanatical religions responsible for this outbreak, as we struggle to survive and find a way home. All of these people are characters now, not merely blank slates to be murdered when things get all spooky. Kendra Daniels, a spiteful woman in the original with a clear desire to betray you, is softer spoken and more empathetic here, talking about how she loves to dote on her girlfriend between shifts when a rare moment of silence emerges. You can peer across the humble innards of your initial vessel, talking about how, after this routine mission, you can catch up with your partner and chase more rewarding jobs across entirely different systems. New enemies, audio logs, and nuanced twists turn this survival horror classic into something surprisingly new, yet safely familiar.įrom the opening moments, there is a deeper expression of agency than in the original. I never felt safe gingerly walking through darkened corridors I’d seen dozens of times previously, knowing that just enough had been changed to unsettle. Even when our sulky-faced hero responds to fellow characters or takes initiative aboard the Ishimura, a permanent sense of fragility remains. Giving Isaac Clarke a voice never takes away from the claustrophobic terror that makes Dead Space so legendary. Related: The Last Of Us TV Show Changed Tess For The Worse I know exactly how to survive aboard this doomed mining craft, but its absence brings with it welcome changes. Level design is identical, while enemies can be torn apart in ways that feel morbidly nostalgic for returning players like me. This new release carefully retreads the original, but still looks and plays brilliantly. This medium has spoiled us with the likes of FF7 Remake, reimaginings that are more reboots than revivals, uprooting our memories and having the bravery to cast them in a very different light.
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